Files posted by 8BitRat
Attached is the Easter Egg Morte Outfit Mod file for used with the Planescape Torment Mods guide found HERE.
This modification changes the appearance of Morte to that of a colorful Easter Egg.
Attached is the Power Action Leprechaun Annah Outfit Mod file for used with the Planescape Torment Mods guide found HERE.
This modification changes the appearance of Annah to look like she's ready for a St. Patrick Day parade.
Attached is the TNO Dustman Disguise Outfit Mod file for used with the Planescape Torment Mods guide found HERE.
This modification changes the Nameless One original animation to the one of Dustman Disguise. The changes are purely aesthetical and will not affect the game in any fashion. Also, just like the original disguise, any weapon bigger than a dagger will also appear to be a dagger. You do not need to restart the game in order to see it work.
Attached is the Keeping NPCs Around Mod file for used with the Planescape Torment Mods guide found HERE.
Undivided is a mod that changes Vhailor and Ignus to be followers rather than party members. Thus, this mod allows players to have all seven companions present as they progress through the game.
Attached is the Save Nordom Tweak Mod file for used with the Planescape Torment Mods guide found HERE.
This tweak allows you to... Save Nordom! The requirements are this: You must be in the area where you found Vhailor. You must have Vhailor in your party. Nordom must *not* be in your party. And you must have the Modron Cube with you. If you meet those requirements, talk to Nordom before you leave, and he will suggest the means by which he may be saved, so that you can get him back when you finally return to Sigil.
This is the Save Nordom Tweak from Qwinn's Tweakpack updated for PST:EE, all credits goes to him!
Attached is the Banter Accelerator for EE Games Mod file for used with the Planescape Torment Mods guide found HERE.
This small "Tweaks" mod allows you to define how often party members will banter with each other. You can either choose from a list of presets or specify the desired values yourself.
The mod can either be installed as a regular WeiDU mod (by executing setup-A7-BanterAccelerator.exe), or you can simply copy one of several premade banter timing files directly into the "override" folder of the game.
Attached is the Reveal Hidden Gameplay Options Mod file for used with the Planescape Torment Enhanced Edition Mods guide found HERE.
Install Hidden Gameplay Options (main component) This component allows you to choose whether to install selected options individually or all at once. See more detailed information about individual options below. The following components are available when you chose to select options individually: Add in-game option "Enable Debug Console" Allows you to enable cheat keys and the debug console in the game. Option can be found in Gameplay section. Add in-game option "Enable UI Edit Mode" Enabling this setting allows you to use UI edit functionality in the game. Option can be found in Gameplay section. Add in-game option "Show Strrefs" Setting this option places string reference numbers in front of game strings. Option can be found in Gameplay section. Add in-game option "Show trigger icons on tab" Setting this option reveals more information about interactive regions when pressing the TAB key. Option can be found in Gameplay section. Add in-game option "Allow Spacebar in Dialogs" (only available in PST:EE) Setting this option allows you to use the spacebar to continue in dialogs. Option can be found in Gameplay section. Add in-game option "Limits druidic spells for Cleric/Ranger" (not available in PST:EE) Setting this option limits druidic spell levels to level 3 for Cleric/Rangers (as per D&D rules). Option can be found in Gameplay section. Add in-game option "3E Sneak Attack" Setting this option activates Sneak Attack and Crippling Strike, which are special abilities similar to those from 3rd Edition Dungeons & Dragons rules. Option can be found in Gameplay section. Add in-game option "Critical Hit Screen Shake" Setting this option triggers a screen shake whenever a party member rolls a critical hit in combat. Option can be found in Gameplay > Feedback > Visual Feedback (or Gameplay section in PST:EE). Add in-game option "Hotkeys On Tooltips" When this option is enabled tooltips will display hotkeys when available. Option can be found in Gameplay > Feedback > Visual Feedback (or Gameplay section in PST:EE). Add in-game option "Show extra combat info" Setting this option displays all factors that influence an attack roll. Option can be found in Gameplay > Feedback > Feedback Messages. Add in-game option "Show Game Date and Time on Pause" Setting this option shows game date and time when activating pause. Option can be found in Gameplay > Feedback > Feedback Messages. Add in-game option "Disable Area Map Zoom" (only available in PST:EE) Setting this option disables animation when zooming in or out of the area map screen. Option can be found in Graphics > Display Options. Add in-game option "Reverse Mouse Wheel Zoom" Setting this option reverses zoom direction when using the mouse wheel. Option can be found in Graphics > Display Options. Add in-game option "Pause Game on Map Screen" Setting this option causes the game to pause whenever the map screen is active. Option can be found in Graphics > Display Options. Add in-game option "Enable Fog" (not available in PST:EE) Setting this option enables fog effects on maps. Option can be found in Graphics > Display Options. Add in-game option "Disable Movies" Enabling this option disables movie playback. Option can be found in Graphics > Display Options. Add in-game option "No Cosmetic Attacks" (only available for PST:EE) Enabling this option shows attack animations only when characters are making real attacks. This option is already available in unmodded BG:EE, BG2:EE and IWD:EE. Option can be found in Gameplay section. Add in-game option "XP Bonus in Nightmare Mode" (not available for PST:EE) Enabling this option allows your characters to get bonus XP in Legacy of Bhaal Mode (BGEE/BG2EE) or Heart of Fury Mode (IWDEE). This setting will not affect the extra XP granted by the regular difficulty modes. Option can be found in Gameplay section. Add in-game option "Trigger Bored Sounds" (not compatible with Lefreut's Enhanced UI (LeUI)) Enabling this option will trigger bored sounds when you haven't assigned actions to your characters for an extended period of time. Option can be found in Sounds > Character Sounds or Gameplay > Feedback (PST:EE only). Add in-game option "Frame Rate" (experimental) (not available for PST:EE, not compatible with Lefreut's Enhanced UI (LeUI)) This component installs a slider control that can be used to set the desired frame rate of the game. You can choose between 30, 40 and 50 frames per second. The game's default is 30 fps. The component is marked as "experimental", as there are situations where setting this option has no effect: When Options > Gameplay > Feedback > "More Confirmation Prompts" is active. 2. When quitting the game directly to the desktop from a running game. Option can be found in Gameplay section. Add in-game option "Action Feedback" (not compatible with Lefreut's Enhanced UI (LeUI)) This component installs a slider control that can be used to show small symbols around character sprites that indicate their current action (e.g. fighting, spellcasting or thieving actions). You can choose between several feedback levels. Higher levels are only effective when option "Debug Mode" has been enabled as well. Option can be found in Gameplay > Feedback. Add in-game option "Display Level Up Icon" (only available for PST:EE, requires "Level Up" Icon Tweaks) This option allows you to show or hide the "Level Up" icon, that can be found in the portrait window or health bar of party members that are ready to level up. It requires the mod "'Level Up' Icon Tweaks" to be installed, which adds the functionality to toggle visibility of the icon. Option can be found in Gameplay > Feedback. Add in-game option "Show Area of Effect Range" (not available for PST:EE) Setting this option displays the range of an Area of Effect spell before it is fired. This option has no effect in games before patch version 188.8.131.52. Option can be found in Gameplay > Feedback > Visual Feedback. Add in-game option "Enhanced Path Search" Improves pathfinding by continuously recalculating the search path of characters. Option can be found in Gameplay section. Add in-game option "Expire Trap Highlights" (not available for PST:EE) Controls whether highlighting of detected traps or hidden doors should disappear after while. Option can be found in Gameplay > Feedback > Visual Feedback. Add in-game option "Show Learnable Spells" Controls whether a green tint is shown for spell scrolls that can be written to a mage's spellbook. Option can be found in Graphics > Display Options. Add in-game option "Render Search Map" Controls whether holding down SHIFT will show an overlay of the static search map for the current area. Option can be found in Graphics > Display Options. Add in-game option "Render Dynamic Search Map" Controls whether holding down CTRL will show an overlay of dynamic search map regions, such as blocked doorways or the personal space of creatures. Option can be found in Graphics > Display Options. Add in-game options for Tweak Anthology's "Create Interval Saves" (requires Tweaks Anthology component "Create interval saves") This component installs two options to the Gameplay section: Enable Interval Saves: Controls whether the game is saved at regular intervals. Create Interval Saves during Combat: Controls whether interval saves are created even during combat. Both options are only effective if Tweaks Anthology's mod component "Create interval saves" is installed. Options can be found in Gameplay section.
Attached is the Unfinished Business Reloaded Mod file for used with the Planescape Torment Enhanced Edition Mods guide found HERE.
All Recommended PS:T Unfinished Business Components A convenience option that install all components except Expanded Deionarra's Truth Mod and Restored Item Cheats (Not Recommended) Restored Able Ponder-Thought Research Completes a number of subjects Able Ponder-Thought will conduct research on. Restored More Morte Mortuary Moments Restores a bit of dialog for Morte in the Mortuary. Initial dialog is greatly expanded and more in line with the other conversations in the game. Morte will also trigger a couple more conversations, e.g. when approaching Dhaal's Book. Restored Candlestick Quest Restores a quest in the Buried Village. Restored Deionarra's Truth Conversations Restores several dialog options regarding Deionarra's fate which are in line with what the player can know at that point in the game. A more complete expansion can be installed by the component Expanded Deionarra's Truth Mod below. Restored Pendant of Yemeth Quest Restores a quest involving six actors over two different areas, mostly in or near the Smoldering Corpse Bar. To start it, talk to Ratbone in Ragpicker's Square. Restored Elyce & Company Quest Restores Elyce, her brother and her boyfriend to the game, and there is a small quest involved. Restored Curst Citizens Restores seven cool new Curst Citizens with interesting dialogs. Restored Curst Prisoners Adds 9 more prisoners with their own dialogs to the (originally very sparsely populated) Curst prison. Restored Carl Parfidor In the original game, you can hire someone to kill Carl Parfidor, but you can never actually meet him. Now you can! Restored Alley of Dangerous Angles Thugs Restores some dialogs and scripts, so that the thugs in the Alley are actually aware of events unfolding around them, will comment on them, and they will no longer be, down to the last man and woman, maniacally obsessed with your 10 copper piece toll. Restored Morte & Ingress's Teeth Banter Restores a very amusing (non-voiced) banter between yourself, Morte and Ingress's Teeth. Before Morte can use the teeth, you will need to use them with Morte nearby. Restored Items Restores the Fiend's Teeth, Spiked Gauntlets, Gauntlets of Rending, the Eye of Vecna, Devil's Due and the Chaos Feather. Restored Party Comments and Banters Restores 27 fully voiced flirts between Morte and female zombies, which can be enjoyed right at the beginning of the game. Also added are 15 new and entertaining fully voiced banters between various PC's, and a new comment by Grace. The component also restores a new soundtrack that is played in the Smoldering Corpse Bar during nighttime. Finally, talking with your party members will now play that character's theme music, including a new track for Morte. PST:EE note: For technical reasons the component does not restore individual NPC feedback when attempting to open locked doors and containers. The same applies to copying scrolls to the spellbook. It will restore a generic sound effect, however. Restored Mebbeth Restores two significant orphaned blocks of Mebbeth's dialog. Restored Lower Ward Encounters Restores 9 creatures to the main Lower Ward area, including Hailcin'n, a scarred and tattooed githzerai warrior who wanders in the same general area as Kii'na. Another 6 creatures are placed based on two unused dialog files, representing customers standing around Deran, the slave auctioneer. Another two characters, laborers working on some strange unidentified device, are restored near where Lenny hangs out. Finally, if you give Ki'ina information that causes her to leave the Lower Ward, she will now return about a week later so that you can enjoy the rest of her dialog that was previously inaccessible. Restored Bestiary Entries Restores descriptions for bestiary entries of Annah, Dak'kon, Dhall, Dustmen (both male and female), Grace, Ignus, Lothar, Nordom, Trias and Vhailor. It also adds a new alu-fiend entry for Vrischika, that has been improved to match the other bestiary images. Finally, the bestiary image of the TO will change from a shadowy figure to a glowing version after the Nameless One meets the creature in person. Restored Lothar's Abode Restores guard creatures and some minor treasure to Lothar's abode in the Lower Ward, which are found nowhere else in the game. Expanded Deionarra's Truth Mod This component is not included in All Recommended PS:T Unfinished Business Components because it contains a lot more new content than restored content. It adds a great deal of new content (including 180 new lines of dialogue) that will allow the player to find out her fate before it becomes too late to do anything about it. Once the new content has been played, about 30-40 more lines of original dialogue will become accessible. Restored Item Cheats (Not Recommended) This component is also not included in All Recommended PS:T Unfinished Business Components. It makes two cheat items available to the player and restores their functions: the Sword of Wh'ynn - aka The Cheater's Blade, and The Tome o' Cheats. Note: PST:EE already comes with a powerful debug console that makes this component largely redundant.
Attached is the pstub_v412 file for used with the Planescape Torment Mods guide found HERE.
This WeiDU mod takes the almost-but-not-quite-finished content that shipped with Black Isle's classic Planescape: Torment CRPG, and finishes and polishes it so you can actually see and enjoy the new content in your game. And as you shall soon see, there's quite a bit of it. The initial version 1.00 of this mod comes with no less than 14 full and non-trivial restorations.
Here's the short list of components:
Detailed Component List
Restored Able Ponder-Thought Research 95% of what's necessary to have Able Ponder-Thought conduct research on three subjects for you is in the original game files. This component completes it. As of version 3.0, it will simply take roughly 20 game hours for Able to complete his research.
Restored Deionarra's Truth Conversations SKARDAVNELNATE'S description of his restoration: "There are several dialog options [regarding Deionarra's fate] that can't be accessed before the Fortress of Regrets. However a few of them are non specific enough where TNO doesn't need to know all the details. Using the Deionarra Sensory Stone and speaking with Iannis should be enough to piece together that something happened. Iannis's dialog is too detailed but if it is enabled it will now work properly."
Note that this is NOT the "Deionarra's Truth" mod out there that also restores Iannis's conversation about Deionarra's fate despite the fact that there's no way that TNO could know what he discusses in it. As he says, SKARDAVNELNATE's version only restores conversational bits that are consistent with what the player can know at that point in the game. If you want more, though, check out the "Expanded Deionarra's Truth Mod", newly available in UB version 3.0, that restores every bit of content regarding Deionarra's Truth, and adds some new content besides.
Restored Pendant of Yemeth Quest Originally restored by SKARDAVNELNATE, this is possibly the single biggest restoration in this mod. This component restores a quest involving 6 actors spanning two different areas, mostly in or near the Smoldering Corpse Bar. To start it, talk to Ratbone in Ragpicker's Square. Note that this is NOT the Ratbone that was in that area in the original game - that Ratbone gets renamed to Carver in the PS:T Ultimate WeiDU Fixpack so as to avoid redundancy with -this- Ratbone that is restored by this mod.
Although there were lots of typos and small bugs that needed fixing to get the quest working smoothly, the vast majority of the content of this quest existed in the game files, including all of the dialogue. The restoration mainly just adds already existing actors to the areas and scripts to control them.
Restored Elyce and Company Originally restored by SKARDAVNELNATE, with some additional fixes by Qwinn, this quest restores Elyce, her brother and her boyfriend to the game, and there is a small quest involved. Once again, the dialogues and creatures, etc., were all there in the game files. SKARDAVNELNATE just adds them as actors to the area, and corrects a handful of script errors. Qwinn fixed a few additional bugs in their dialogues.
Restored Curst Citizens Seven cool new Curst Citizens, originally restored by SKARDAVNELNATE, all with interesting dialogues dug up from within the game's unimplemented files.
Restored Curst Prisoners This is original to PS:T Unfinished Business, restored by Qwinn. Ever wonder why the Curst prison, a major planar prison, had so few prisoners in it? Not even a plague could account for how sparse it was. You'd see up to 3 prisoners only if you yourself sent them there, and then a bunch more quickly hacked to pieces later on, and that's it. There were actually 9 additional prisoner's dialogues coded that were never put into the area. This component puts them there. And if by some chance those prison doors were to ever open, and the prison erupt into riots and chaos, don't expect them to ignore the opportunity!
Restored Carl Parfidor Another cool restoration originally done by SKARDAVNELNATE. In the original game, you can hire someone to kill Carl Parfidor, but you can never actually meet him. Now you can! As with all other UB components, the dialogue enabled here was written by the Black Isle staff. And if you do have Carl Parfidor snuffed, you will meet a "Curst Administrative Assistant" instead, also as intended. Qwinn added scripting so that the hired help doesn't simply disappear and Carl doesn't just get magically replaced.
Restored Items As of version 2.0, the items restored to the game by this component are the Rat Charm, the Fiend's Teeth, Spiked Gauntlets, Gauntlets of Rending, the Eye of Vecna, Devil's Due and the Chaos Feather. All except the Rat Charm were originally restored in the Restoration Pack.
Version 3.0 of the Ultimate WeiDU Fixpack fixes the bug with the usability restrictions on the Rat Charm. It is now usable only by Xaositects, as was intended. Previous workarounds that made it usable only by Chaotic characters have been rolled back. The rat charm is available from Barking Wilder if you are a Xaositect, you ask him the right question, and you have the right component item in your inventory. If you install this component without installing the Fixpack, you will not be able to use the Rat Charm.
The Fiend's Teeth (usable by Morte), Spiked Gauntlets and the Gauntlets of Rending are sold by a merchant named Murk who is restored to Curst. His store already contained these items, all I do is restore the merchant.
The Eye of Vecna will not become available until later in the game... be sure to check with Vrischika if you come back after leaving Sigil for any length of time.
Devil's Due and the Chaos Feather will be found in a container somewhere within the walls of Sigil - or at least, it's reputed to be, though no one knows for sure.
Restored Party Comments and Banters Version 1.0 and 2.0 of UB did not add any new banters and only 3 voiced comments. One was originally restored in the Restoration Pack, a comment by Grace about Fell the first time she enters the Hive area containing his parlor. Qwinn added another two, both in the main Clerk's Ward area, one when Morte first enters it and another when Grace first enters it.
Version 3.0 of Unfinished Business, however, has greatly expanded this component. It restores 27 fully voiced flirts between Morte and female zombies, which can be enjoyed right at the beginning of the game. Morte will chime in a moment or two after talking to any female zombie. Also added are 15 new and entertaining fully voiced banters between various PC's, and a new comment by Grace that she'll say one time when entering most areas of the Hive for the first time. Note that you're unlikely to ever see the 15 new banters unless you install the accelerated banter component in Qwinn's Tweak Pack.
Version 4.0 adds even more restored sounds and banters - I combed through every available sound file, and this version pretty much restores every banter that can be sanely restored. Also, new and more music! the "Smoldering Corpse Alternate" theme music from the official PS:T soundtrack will now play at night (game time, of course) in the Smoldering Corpse Bar. Finally, talking with your party members will now play that character's theme music, as several of those themes were very rarely played otherwise in game. Morte's theme music did not ship with the game, but talking to him will play his main theme from the official Planescape Torment soundtrack. Both of these tracks from the soundtrack are by Mark Morgan.
Restored Mebbeth This component, new to version 3.0 of UB, restores two significant orphaned blocks of Mebbeth's dialogue. One block is several lines worth and was supposed to occur after you sleep in her hut via her dialogue option to do so, and actually leads to a new journal entry. Another block of dialogue is "Mebbeth's Tale of Ravel", which you will only be able to get from her before you leave for Ravel's maze, and it also leads to a new journal entry. Sound interesting? It is.
Restored Lower Ward Encounters This component, new to version 3.0 of UB, is packaged along with the rest of the Recommended components. It restores 9 creatures to the main Lower Ward area, 7 of them with previously unseen dialogues that shipped with the original game, and also brings back an existing character for a little bit of extra original dialogue that you couldn't get after she left the Lower Ward.
The best new addition is Hailcin'n, a scarred and tattooed githzerai warrior who wanders in the same general area as Kii'na. A very colorful character, he thankfully doesn't seem to hold Dak'kon's history against him. This was an easy restoration - the game files already included his creature file, his dialogue file, and his walking-around script. All I needed to do was put him in place, and do a couple of very minor dialogue corrections. His dialogue is quite detailed, and adds a lot of flavor.
Another 6 creatures are placed based on two unused dialogue files, representing customers standing around Deran, the slave auctioneer. Much like the customers at Giltspur's auction, there are 3 males and 3 females. Talking to any one of them can produce one of 3 random dialogues for that gender, again the same as occurs with Giltspur's customers. No corrections to the dialogues were necessary, but I did have to pick creature sprites and write a script for them based on the (fixed by the Fixpack) Giltspur customer script. They also add a good deal of flavor to that area.
Another two characters, laborers working on some strange unidentified device, are restored near where Lenny hangs out. This is restored based on a complex script that existed for the worker that moves around. There wasn't any special interactive dialogue files for them, but there are a good number of original floating text lines. If you do try to talk to them, I gave one a generic Lower Ward citizen dialogue and the other has an original "I'm working, leave me be" dialogue line that I didn't find being used elsewhere.
Finally, if you give Ki'ina information that causes her to leave the Lower Ward, she will now return about a week later so that you can enjoy the rest of her dialogue that was previously inaccessible.
Restored Bestiary Entries This component, new to version 4.0 of UB, was originally restored by Kung Fu Man in his Restoration Pack. Most of these restored text entries were incorporated in Fixpack v3.0, but as of version 4.0 are now separated into this UB component. Affected bestiary entries are Annah, Dak'kon, Dhall, Dustmen (both male and female), Grace, Ignus, Lothar, Nordom, Trias and Vhailor.
In addition, the game's dialogue included an alu-fiend text entry for the bestiary, but no corresponding portrait was available. Thankfully, SHS forum poster MaeBe responded to my request for a modified version of the Aasimar portrait, and poster Leila improved upon it further to make the included portrait for Vrischika an excellent addition to the bestiary. I think it fits the PS:T style quite well, and I am very grateful to both posters for lending their excellent artistic skills to this project.
Finally, thanks to our engine guru scient, you can now see the updated bestiary picture for TO in game. The portrait will switch from a vague unlit portrait to a fully lit portrait when you first see him in person, which is marked by a short movie. Make sure to check it out before starting dialogue, as your chances to see it may be very limited afterwards.
Expanded Deionarra's Truth mod I am not including this in the "Recommended" section of the installation procedure because it contains a lot more new content than restored content, but I recommend it anyway. As noted in the partial "Restored Deionarra's Truth Mod" listed above, not every original conversation regarding Deionarra's ultimate fate could be restored because the player couldn't know everything he needed to to have those conversations until it was too late. This mod adds a great deal of new content (including 180 new lines of dialogue) that will allow the player to find out her fate before it becomes too late to do anything about it. Once the new content has been played, about 30-40 more lines of original dialogue will become accessible.
Note a few important things if you install this component: A closet in your room in the Festhall that could previously be opened easily will now remain firmly locked until the end of this quest (items it contained have been moved and remain accessible earlier). The quest will not be available until after you have returned to Sigil after a long trip elsewhere. Visit an important character in Ragpicker's Square at that time to start the quest, and pay attention to any hints Ravel might drop about items you should hold on to, you will need one to complete this quest properly (the hint is actually part of her original dialogue, I didn't add it). Your TNO will have to be able to handle a pretty tough fight by himself too, and a very nice prize awaits those who complete the quest (although it is both class and alignment restricted). Lastly, this new quest gives an existing long quest that dead-ended rather anticlimactically some sense of closure.
I must repeat: You MUST keep an item from Ravel's Garden through most of the game to complete this quest. This item has multiple other uses. You may have to forego the other uses to keep one until you need it near the end of the game. You have been warned. And if you can't open a certain closet that you used to be able to, this component is why.
The overall content of this mod - including the tie-in to the existing quest just mentioned - was approved by Chris Avellone, lead designer of Planescape: Torment, and the plot and dialogue also received strong approval from Colin McComb, original designer of the area where most of the quest takes place.
Unfortunately, the initial release of this mod does not include an Italian translation. Spanish and German translations are available. If an Italian translation becomes available, a new 3.1 version will be released to include it. Anyone who would like to volunteer to translate it should contact me at Spellhold Studios - any such help would be greatly appreciated. In the meantime, if this is installed in a game set to Italian, the dialogue particular to this mod will appear in English.
This mod should be installed after the PS:T Ultimate WeiDU Fixpack Mod.
Version 4.12: Some new engine patches to restored sound sets (thieves Detect Trap ability and locked doors with keys). Also, the addition of French translation.
Version 4.11: Updated Russian translation.
Version 4.10: Music files for Alternate Smoldering Corpse and Morte's Themes updated, they were playing too slowly. Restored "Spell Copied" sounds. Also updated Italian translation and new Russian translation.
Version 4.00: Significant update, particularly to the Sounds and Banters component. New banters, more music, new bestiary component with original art.
Version 3.02: Minor update, installation issues only. Fixes some issues with the Italian translation, and prevents an installation bug that can occur depending on how you install the Restored Sounds and Banters component.
Version 3.01: Minor update. Small fix to prevent a new Annah-Morte banter in the Restored Sounds and Banters component from creating a dialogue zombie.
Version 3.00: A major update. Adds 3 new components and greatly enhances a 4th, adding (among other things) 9 restored characters to the Lower Ward, 15 restored fully voiced interparty banters, 27 fully voiced flirts between Morte and female zombies, and a new mod with both original and new content that allows you to find out about Deionarra's true fate before it's too late to do anything about it.
Version 2.00: Adds spanish, english and german translations. Readme also available in spanish.
Attached is the psttweak_v412 file for used with the Planescape Torment Mods guide found HERE.
DETAILED COMPONENT LIST:
Banter Accelerator This almost made it into the Ultimate WeiDU Fixpack, because without this, the vast majority of banters simply will -not- appear in your game. They come very rarely... for a while I thought you -couldn't- get banters by Morte or Annah. By the end of a slow and thorough game, you might see, if you're quite fortunate, perhaps 12 out of the 78 fully voiced banters that shipped with the game - and if you play multiple games, it'll likely be the -same- 12 each game. With this component added, you can see them all.
When considering installing this tweak, note that PS:T had some serious all-star voice acting. For those who were unaware, here's some highlights: Annah is voiced by Sheenah Easton (Scottish pop singer and actress). Nordom is voiced by Dan Castellaneta (Homer Simpson). Dak'kon is voiced by Mitch Pileggi (X-Files Assistant Director Skinner). Trias is voiced by John de Lancie ("Q" from Star Trek: The Next Generation). Morte is voiced by Rob Paulsen (Arthur from "The Tick", Pinky of "and the Brain" fame, Kivan in Baldur's Gate, Anomen in BG2). Fall from Grace and Deionarra are voiced by Jennifer Hale (Dynaheir in Baldur's Gate, Mazzy in BG2).
This tweak makes banters appear based on game time, not real time. This means that travelling the world map or resting could trigger a banter, depending on the interval you've selected.
As of Tweak Pack version 3.5, the game's normal method of making banters appear -is- completely deactivated via an engine fix provided by scient. This has actually seemed to cure several persistent problems such as occasionally being unable to talk to party members until you save/reload or enter a new area. In that sense, the Banter Accelerator can now be considered even more of a Fix, but for consistency's sake it will remain in the Tweak Pack.
You can turn off accelerated banters by deactivating Party AI. If you want to see banters but do not want party combat AI, leave the Party AI on and use the "T" key to toggle Combat AI on and off.
BG2-Style THAC0 Display PS:T's THAC0 display is, frankly, terrible. It only gives you one number, it includes factors most players would agree it shouldn't, and it doesn't include factors most would agree it should. Thanks to scient, our incredibly talented PS:T engine guru, you can now have your character's THAC0 display as two separate lines, base and adjusted THAC0, just as they do in Baldur's Gate 2. Very highly recommended.
Stackable Rings, Charms, Bracelets, Scrolls What it sounds like. Makes inventory management much easier, as multiple instances of the same item can be stacked and kept in a single inventory slot.
QuickSave/QuickLoad This adds QuickLoad functionality to PS:T (vanilla game only has QuickSave). You can choose F9 or F10 for Quickload functionality, and Quicksave functionality is mapped to the F5 key in addition to its normal setup. Please note, per scient, that this tweak is still under development. For the time being, if you QuickLoad while the mouse is hovering over anything clickable (like character portraits, GUI buttons, etc.) it may cause the game to crash. This will hopefully be fixed in a future version.
Explore City Areas This tweak removes the Fog of War from all city areas in game. The previous version which existed in Qwinn's PS:T Tweak Pack v1.00-2.00, Explore All Areas, is no longer supported. Don't use it.
Scale of Souls This mini-mod used to introduce a new item, available very early in the game, called the Scale of Souls. It allowed TNO to see a numerical representation of his alignment, thus making it possible to see what effect his actions have on his alignment.
As of Tweak Pack v3.51, this tweak now instead installs an engine fix, produced by Engine Guru scient, that allows you to see your numerical alignment when hovering the mouse cursor over the alignment button on your character sheet. As of v4.0, it also shows your party member's morale directly on their character information display.
TNO starts the game with a "Good" and "Law" rating of 0. Evil acts subtract from the "Good" rating, and good acts add to it. Chaotic acts subtract from the "Law" rating, and lawful acts add to it. Dropping a rating from -20 to -21 makes a character's alignment change from Neutral to Chaotic or Evil, and raising a rating from 14 to 15 makes a character's alignment change from Neutral to Good or Lawful.
Tassadar88 at Spellhold Studios kindly provided the excellent inventory icons for the Scale, which fit well with the overall PS:T graphics style, and even though the graphic is no longer in use, his work remains greatly appreciated.
Save Nordom! Most sociable players without metagaming knowledge will leave Sigil with a full party, especially if they've found Nordom by then. When you encounter Vhailor in the Curst Underground, you are then forced to make a horrible decision: leave Vhailor where he is (which basically just writes all his content out of the game) or strand one of your current party members in Vhailor's prison with no way out forever (usually poor Nordom). Not for any good reason, just because of the arbitrary party size limit of 6.
This tweak allows you to... Save Nordom! The requirements are this: You must be in the area where you found Vhailor. You must have Vhailor in your party. Nordom must *not* be in your party. And you must have the Modron Cube with you. If you meet those requirements, talk to Nordom before you leave, and he will suggest the means by which he may be saved, so that you can get him back when you finally return to Sigil.
This is a completely original work created by me (Qwinn). It contains new dialogue, I hope you like it and find it in character.
Disabled Stat Minimums The vanilla game sets all of TNO's stats at a minimum of 9. This tweak by our engine guru, scient, lowers the minimum of each stat down to 3. The decision to set the minimums to 9 must have come late in the development process, because some original dialogue checks require 9 in a stat, so that in the original game you'd always pass them. However, with this tweak you might fail these checks if you lower the relevant stat too much. You are also required to have 9 INT to be trained as a mage, and 9 DEX to be trained as a thief. Lower your stats below 9 at your own risk!
Maximum Hit Points per Level for TNO and Party Takes the randomness out of the hit points gained when TNO or a party member gains a level. They are instead simply assigned the maximum HP they can get for their class.
Maximized Friends Spell Takes the randomness out of the charisma boost granted by the Friends spell. When cast, the spell will grant a temporary 8 point boost to charisma, rather than a random 2-8 point boost.
No Battle Music This removes the battle music from all areas except near the end of the game. Credit to Platter for coming up with the methodology on this one.
Use Floating Text Font Globally This replaces the font which is used everywhere except in floating text with the font used only for floating text. Some may consider it easier to read. I, personally, do not.
I'd strongly recommend NOT using this if you are using Ghostdog's excellent PS:T UI mod. His mod offers many font options, all superior to this tweak.
Identify All Items Self-explanatory. Sets the lore value needed to identify every item in the game to 0.
Early Glabrezu By popular demand, this tweak will cause UnderSigil to spawn Glabrezu just as it does after you return to Sigil near the end of the game. Though I wouldn't use it because it can be unbalancing, I can appreciate the desire for it... there's some wonderful rare drops off the Glabrezu that, by the point you can get them without the tweak, you really don't have anywhere left to use them. The Glabrezu spawns, however, remain exceedingly rare, and to lower the unbalancing aspect of the tweak, Early Glabrezu have their 70,000 xp reward nerfed to 12,000 to remain in line with experience point gains available at that point in the game. Glabrezu near the end game will give the full 70,000 experience reward.
Power Action Leprechaun Annah, by Black Isle The folks at Black Isle provided this alternate wardrobe for Annah, including clover-leafs for punch daggers.
Easter Egg Morte In the same spirit as Power Action Leprechaun Annah, this tweak (also by the folks at Black Isle) gives Morte new graphics and even sounds for you to enjoy your game with.
Rest Anywhere (Not Recommended) Fairly self-explanatory. You will no longer be denied by the message "It is too dangerous to rest here." when using the Rest button. Not recommended - it makes the game trivially easy.
Tome o' Cheats (Not Recommended) Based on an item description that came with the original game files, this tweak adds the Tome o' Cheats to the game, a useful tool when testing mods for the game but otherwise can empower TNO so greatly as to make the game trivial. It is most strongly -not- recommended for casual play, as it will remove any challenge whatosever from game.
The version of the Tome o' Cheats contains the Teleport Cheat, Rest Anywhere Cheat, Wealth Cheat, Attribute Score Cheat, Death Cheat, Experience Cheat, Word 'o Good and Evil Cheat, and Word o' Law and Chaos Cheat.
It should be noted that PS:T Unfinished Business also contains a Tome o' Cheats tweak, the difference being that with this Tweak Pack component you start the game with the Tome o' Cheats in your possession, whereas in the Unfinished Business component you have to wait until you get to Vrischika (as was... *cough*... "intended") a fair ways into the game before you can buy the Tome. And Vrischika makes it rather expensive too, and not in terms of jink either.
Attached is the pstfixpack_v413 file for used with the Planescape Torment Mods guide found HERE.
This Fixpack fixes, in a clean and compatibility-friendly WeiDU format, all of the bugs fixed by the three major non-WeiDU Fixpacks available for PS:T to date, namely: Platter's Fixpack, Restoration Pack and SKARDAVNELNATE's All Inclusive Fixpack.
In addition to fixing all of the bugs addressed by those mods, this Fixpack provides fixes to well over 200 additional documented bugs - some rather major - not fixed elsewhere before, plus roughly 4,000 corrections to spelling, grammar and punctuation errors within the dialogue file.
This Fixpack was developed in tandem with the PS:T Unfinished Business and Qwinn's PS:T Tweak Pack mods. For the best gaming experience, installing all 3 is recommended.
VERSION 4.13: Includes some new engine fixes, the highlights being fix to "Ice Knife" spell and getting rid of the annoying crash on exit for Vista and Win7. Also, the addition of French translation.
VERSION 4.12: This is a minor release to fix a bug with an existing morale engine patch related to NPC's and party resting. This includes some general clean up of affected function that prevents a crash when playing game under Wine. Also added updated Russian translation.
VERSION 4.11: This release fixes an error in the English Dialogue Fixes component, in that the line breaks were corrupted and did not appear in game. Sorry for the error.
VERSION 4.1: A good number of newly reported bugs fixed. Also updated Italian translation and new Russian translation.
VERSION 4.0: Massive update. A dozen new engine fixes and over 100 more bugs fixed.
VERSION 3.02: Minor fix to make sure Morte has the right dialogue file when rejoining after a forced separation.
VERSION 3.01: Very minor update. Just repackaged mod so it extracts properly to root game directory, fixed Dustman bestiary entries, moved Tenement respawn point.
VERSION 3.00: Includes tons of new engine fixes by scient, a ton of new non-engine fixes... this is a massive update, worth another run through the game. Trust me. And definitely use Unfinished Business 3.00 too.
VERSION 2.00: Includes spanish, english and german translations. Readmes also available in spanish and italian. Fixes to approximately 36 more bugs.
VERSION 2.01: Fixes a non-game breaking issue with Ravel's dialogue ending a bit prematurely. See Fixpack forum thread on this issue for an easier way to resolve the problem if you have already downloaded Fixpack 2.00.
Attached is the Ghostdogs_PST_UI_mod_v2.2 file for used with the Planescape Torment Mods guide found HERE.
This is a User Interface modification which in combination with Bigg's Widescreen Mod makes any resolution (except those below 800x480) viable for Planescape: Torment by changing a number of things in the user interface.
The Widescreen mod works well in Planescape: Torment, but unfortunately when you change the resolution, almost all of the UI elements and game effects are shown in the top-left area since they were set for the original 640x480 game resolution.
What this mod does is center all of these elements and enhance the UI with original game art to fit nicely with any resolution. Additionally, bigger fonts are available for those with relatively small monitors.
Attached is the widescreen-v3.07 file for used with the Planescape Torment Mods guide found HERE.
The Widescreen Mod allows Planescape: Torment, Baldur's Gate: Tales of the sword Coast, Baldur's Gate II: Shadows of Amn, Baldur's Gate II: Throne of Bhaal, Icewind Dale: Heart of Winter and Icewind Dale II to be played at previously unsupported resolutions, like those of widescreen monitors. The project is currently an open beta, and only some engine variants are supported, those these will expand in future releases.
Any resolution is supported, provided that its X axis is greater or equal than 800 and the Y axis is greater or equal to 600. Full screen works for any resolution supported by your graphic card, driver and screen. Otherwise, you can play the game windowed (except in TotSC and Ps:T, where you can't play the game windowed).
Download link contains a disassembly guide for all variations of the Sega GameGear.