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About Me

  1. Sega Pioneer LaserActive: PACs of Fun! This innovative machine could do just about anything when it comes to entertainment. Though we have listed the LaserActive with the Sega consoles, we have done so only because the system plays Sega titles. The device was manufactured by a company named Pioneer. Playing music, karaoke, interactive software and thousands of movies were all included in the all-inclusive entertainment system. Released in October of 1993, this rare device allowed people to play games on Laserdiscs (what came before the DVD) and arcade games. You may
  2. Sega Pico: The Computer that Thinks it’s a Toy Somewhere along the line, Sega came up with the idea to design a console which is explicitly for children. The Sega Pico, also known as the Kids Computer Pico, was a video game console which was designed to be educational entertainment, or, as marketed “edutainment”. The system was designed for children between the ages of 3 and 7 years old. It was released in 1993 in Japan, 1994 in North America and Europe and later in China. The Sega Pico was quite popular in Japan and was sold continuously through 1993 to 2005 when its succes
  3. Sega Mega Jet: Fly with SEGA! In 1993, Sega had an innovative idea which led to the development of the Sega Mega Jet. This strange console was designed to be an entertainment system for Japanese Airlines which were used as in-flight entertainment. The Sega Mega Jet was a handheld with no screen and had to be connected to a mounted TV. Japanese airplanes included televisions for each armrest, so the system was designed for players to utilize these small personal TVs. Only four games were available for the flight version of the product, including Sonic the Hedgehog. However,
  4. Sega GameGear: Welcome to the Next Level On October 9th, 1990, the Sega GameGear was released to the public in Japan. The following year, it was released in North America and Europe, and was released in 1992 in Australia. The handheld system was designed to compete with the Nintendo Game Boy, Atari Lynx and NEC Turbo Express. The hardware included a full-color backlit screen and landscaping format, which led Sega to position the GameGear as superior to the GameBoy. Because of the library of games and affordable price, the GameGear was immediately good competition to t
  5. SNK: The Future is Now SNK Corporation is a video game hardware and software company which has been doing business since the 1970s. The company began when Eikichi Kawasaki witnessed the growth of the video game market, in particular coin-operated games. The first successful games were Vanguard and Safari Rally, and after these successes, the company moved on to form a division in North America. The company ended in 2001, but was rebirthed later that year by sister company Playmore, Kawasaki’s new company. The most notable gaming system created by SNK Corporation was t
  6. Sega Dreamcast: You Are Now Entering Chapter Three Sega took a step into the future with the Sega Dreamcast, the first of the series of sixth generation video game consoles. This console preceded other big sixth generation names such as Sony’s PlayStation 2, Nintendo’s GameCube, and Microsoft’s Xbox. The Dreamcast was also the last console sold by Sega, ending 18 years of Sega’s presence in the market. As a strategy to answer the issue of expensive hardware in the Sega Saturn, the Dreamcast was meant to reduce costs with cheaper components. While the Dreamcast was not
  7. Sega Saturn: A Little Bit Too Real Sega developed this fifth-generation console and released it on November 22, 1994 in Japan and on May 11th, 1995 in North America. The Sega Saturn was the direct successor to the Sega Genesis, with several added features and new breakthroughs to distinguish it. The Saturn uses a dual-CPU and 8 processors to maximize its power. Its games were in CD-ROM format, and you can find in its library of titles several original games as well as arcade ports. The Saturn enjoyed initial success in Japan, though it didn’t perform nearly as well in
  8. Sega JVC X’Eye: The Perfect Experience The JVC X’Eye was released in the Spring of 1994 as the American version of the Wondermega, and was also released in Japan as the Wondermega II. It included a Karaoke feature and a SVHS output. While it included many unique features, it was overpriced (at about $650) and failed to launch very strongly. Essentially, this console combined the power of the Sega Mega Drive and the Mega CD. It included features such as microphone inputs and an 9-pin AV port. The X’Eye is compatible with CD+G discs and also supported the “Wonder CD” p
  9. Sega CDX: It’s a Sega Genesis, it’s a Sega CD, and it’s a Portable CD Player! The Sega CDX was released in North America in 1994. Similar to the JVC X’Eye, it is capable of playing both Genesis and Mega-CD games on top of audio CDs and CD+G discs. The CDX looks similar to many of the portable CD players of its time, demonstrating Sega’s desire to tap into that market. Unlike the Mega-CD, the CDX allowed users to be entertained on the move. The unit had to be connected to a PSU and connected to the television in order to support games. The console was supported by AA
  10. Sega 32X: Just Stick it In Your Genesis! The 32X is an add-on for the Sega Genesis. It was called “Project Mars”, and it was designed to increase the overall power of the Genesis and transition the console into the 32-bit console era while the Sega Saturn was being developed. It supported ROM cartridges and included its own library of games. The 32x was marketed to be a low cost alternative for any consumer who wanted to move towards 32-bit gaming. After the release of the Atari Jaguar, Sega felt the pressure to move towards 32-bit gaming, but they knew the Sega Satur
  11. Sega Power Base: The Mega Adapter When Sega decided that it was time for a little more backward compatibility, they released the Sega Power Base Converter. This converter allows access to the Master System games if you only owned a Sega Genesis. Simply place the adapter into the Sega Genesis, and you’ll be able to play most of the SEGA Master System carts, cards and had use of some peripherals. The adapter required no additional cables or supplies and could simply be plugged in and ready to go. The adapter was compatible with the Model 1 Genesis, could but used with modificat
  12. Sega CD: To be this Good Take AGES, to be this Good Take SEGA Sega cashed in on some of the technological advances of the early nineties when they developed the Sega CD. The Sega CD was released as the Mega-CD everywhere but in North America. The console gives users the opportunity to play CD-based games, which brings a whole host of new features. Some of those features include more hardware functionality, a faster CPU and new graphic enhancements. In addition, this product allows users to play their favorite audio CDs and CD+Gs on the system. Compact discs were gain
  13. Sega Genesis: Genesis Does what Nintendon’t Sega released its third console, the 16-bit Sega Genesis, in 1998. It was the successor of the Master System, and was also known as the Sega Mega Drive. The system was built by adapting the Sega System 16 arcade board. It supported a library of over 900 games which were made by Sega as well as many third-party developers. In addition, it supported Master System games if the Power Base Converter, Sega CD, and the 32X, each sold separately, were installed. The Mega Drive found its primary competition in Japan in the Super Fam
  14. Sega Master System: Hot Hits Today! More Hits on the Way! Originally released as the Sega Mark III in 1985 in Japan, the Sega Master System was a third-generation home console released in 1986 in North America, 1987 in Europe and 1989 in Brazil. A new, redesigned version of the console was also released again in Japan in 1987. This console utilized many upcoming technologies, such as light guns and 3D glasses, which worked with specific games. The Sega Master System was designed to be a console in direct competition with the Nintendo Entertainment System. As is a fam
  15. SEGA: From Master to Dreamer SErvice GAmes (SEGA) is likely on of the most highly respected classic game manufacturers in history. The Japanese company’s first American home game system, the Sega Master System, was introduced in 1986, but in the years to come, they would develop 6 consoles, 3 attachments and 2 and handhelds in the United States. With a total of 3,800 games, Sega impressed its customers with a level of innovativeness and creativity that many argue went unrivaled by its competition. The mascot of SEGA used to unofficially be Alex Kidd, a popular figure f
  16. NINTENDO: Plumbers can be Heroes Too Would you believe me if I told you that Nintendo, the video game system which touts one of the most famous gaming mascots in video game history, actually got started in 1889? No, I don’t mean 1989. While there weren’t video games in existence over 100 years ago when Nintendo got started, there were cards. A 29-year-old man named Fusajiro Yamauchi started a family business called Nintendo Koppai back in 1889 which manufactured a card game called “Hanafuda” in Japan. This company was the first to successfully manufacture and sell western-st
  17. MAGNAVOX: The History of the Future Magnavox is a company which has had its hands in a little of everything. Founded in 1917 by Edwin Pridham and Peter L. Jensen, this company started by producing moving-coil loudspeakers and has gone on to design many kinds of electronics across the board. From dehumidifiers to the famous old video game console, the Odyssey, Magnavox has shown themselves to be a jack of all trades. The Odyssey and Odyssey 2 were the only video game consoles released by Magnavox. The first Odyssey was released in 1972 as the world’s very first home vi
  18. 3DO: We’re Here to Play When the Three-Dimensional Operating System (3DO) Company came up with the idea for the 3DO game system, they had lofty goals in mind. Time Hawkins, founder of the 3DO company, and his team members RJ Mical and Dave Needle worked together to create what they envisioned to be the most innovative video game system of the 90s. It was designed to be a blueprint for the next-generation of video games: 32-bit, TV, VCR, CD player, computer and all-around multimedia system (similar to Gates’ vision for the original Xbox to which has partially been realized in t
  19. COMMODORE: Are you keeping up with the Commodore? Commodore’s keeping up with you! The Commodore 64 was a revolutionary device produced by Commodore International which has been named the “highest-selling single computer model of all time”. The Commodore was an 8-bit home computer which was first produced in 1982, with somewhere between 10 million to 17 million units sold. Commodore International was a home computer and electronics manufacturer who was based in North America. The company began with Polish immigrant Jack Tramiel, a man who escaped from Auschwitz. He b
  20. Sony: It’s a Sony! Sony is a multinational corporation which is officially headquartered in Tokyo, Japan. They’ve got a piece of plenty of pies, doing business in consumer and professional electronics, entertainment and financial services. Sony is one of the Fortune Global 500 corporations, making them one of the largest companies in the world. Sony got their start quite a long time ago: In 1946, Maseru Ibuka started an electronics shop in Tokyo with only $530 in capital and eight employees. For a brief period, they were called Tokyo Tsushin Kogyo, but changed their n
  21. Microsoft Windows: Where do you want to go today? When Windows entered the market, they quickly made a name for themselves in terms of gaming. Before long, they were the standard for computer gaming, largely because they were careful to ensure that each new version of Windows was better for playing the latest games. The full history of Windows goes back to September 1981 when computer scientist Chase Bishop deigned a model of an electronic device and project Interface Manager. Windows 1.0 was not realized until 1985. Rather than being a complete operating system, Wind
  22. Microsoft Xbox One: Games, TV, Movies, Magic… All in One. The Xbox One was the third console in the Microsoft Xbox series and the successor of the Xbox 360. It was announced on May 21, 2013 and was released November 22, 2013 in North America, Europe, Australia, Brazil and in 2014 for Japan, China and some other European countries. It is in competition with Sony’s PlayStation 4 and Nintendo’s Wii U and belongs in the eighth generation of video game consoles. The Xbox One was marketed as the “all-in-one entertainment system” and it also competes with digital media playe
  23. Microsoft Xbox 360: The Revolution in Gaming Has Arrived. The Xbox 360 was the second console in the Microsoft Xbox video game console series. It was designed to compete with Sony’s Playstation 3 and the Nintendo Wii and belongs to the seventh generation of video game consoles. It was displayed in public for the first time on May 12, 2005 on MTV. The Xbox 360 includes the Xbox Live online service. The online service was expanded from its original version in the Xbox and regularly updates during the console’s lifetime. It is made available in both free and subscriptio
  24. Microsoft Xbox: Life is short. Play more. The Xbox is a video game console that was originally created by Microsoft. The original version, the Xbox, was the first console developed by an American company since the Atari Jaguar. It was released November 15, 2001 in North America and February 22, 2002 in Japan. It was the first video game console developed by Microsoft. The Xbox was designed to compete with Sony’s PlayStation 2, Sega’s Dreamcast (which ended American sales before the Xbox went on the market) and Nintendo’s GameCube. The Xbox Live service which was inte
  25. MICROSOFT: Be What’s Next The first thing you think of when you think about MICROcomputer SOFTware (Microsoft) might not be gaming, but they’ve definitely played a major role in the industry over the years. While perhaps Microsoft’s most major contribution has been in PCs, consumer electronics, computer operating systems and computer software, they have given the gaming industry the great gift of the DirectXBox (Xbox). The history of Microsoft is a fairly familiar story. The partnership of Paul Allen and Bill Gates, childhood friends who were passionate about computers
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