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Found 22 results

  1. Who is with me? Games, game play, variety of games, etc., etc.. Yes the Xbox games look better but are the any more fun to play?
  2. SEGA GameGear Disassembly This guide will take you through the disassembly procedures of all 3 variants of the SEGA GameGear for cleaning and/or further repair. Table of Contents Hardware Notes Materials Required Tools, Parts, Additional Supplies Difficulty Time Estimate Console Variant Recognition GameGear Disassembly 1. Hardware Note: There are 3 variations of the SEGA GameGear that were released and this guide was originally based on the VA1. Any differences between VA1 and the VA5/VA5 variants wil
  3. 8BitRat

    VA1

    © 8BitRat Consoles

  4. Version 1.0.0

    3 downloads

    Download link contains a disassembly guide for all variations of the Sega GameGear.
  5. Sega GameGear: General Guides Below you will find general guides for everything from disassembly to full restores. Disassembly: If you need to do any work on your GameGear more than likely you will need to start here and then work with the repair guides below to fix any issues that might arise. Click HERE for the forum post OR Click the following for the PDF download. Disassembly - SEGA GameGear Cap Replacement: If your GameGear LCD Screen look washed out, dim, or lacking in contrast, if the sound is non-existent, or if it turns itself off ran
  6. Sega Pioneer LaserActive: PACs of Fun! This innovative machine could do just about anything when it comes to entertainment. Though we have listed the LaserActive with the Sega consoles, we have done so only because the system plays Sega titles. The device was manufactured by a company named Pioneer. Playing music, karaoke, interactive software and thousands of movies were all included in the all-inclusive entertainment system. Released in October of 1993, this rare device allowed people to play games on Laserdiscs (what came before the DVD) and arcade games. You may
  7. Sega Nomad: Now, There Are No Limits After the Mega Jet, the unique so-called “handheld console” designed for airlines, was released by Sega, they quickly began working on the Sega Nomad. Seeing success in the market of handheld consoles for other competitors in the market, Sega designed the Sega Nomad to compete with products like the Nintendo Gameboy. The Sega Nomad, unlike many other Sega products, was only released in North America and was never officially released world-wide. Due to the timing of its release, the console had no titles packed-in itself, but utilize
  8. Sega Pico: The Computer that Thinks it’s a Toy Somewhere along the line, Sega came up with the idea to design a console which is explicitly for children. The Sega Pico, also known as the Kids Computer Pico, was a video game console which was designed to be educational entertainment, or, as marketed “edutainment”. The system was designed for children between the ages of 3 and 7 years old. It was released in 1993 in Japan, 1994 in North America and Europe and later in China. The Sega Pico was quite popular in Japan and was sold continuously through 1993 to 2005 when its succes
  9. Sega Mega Jet: Fly with SEGA! In 1993, Sega had an innovative idea which led to the development of the Sega Mega Jet. This strange console was designed to be an entertainment system for Japanese Airlines which were used as in-flight entertainment. The Sega Mega Jet was a handheld with no screen and had to be connected to a mounted TV. Japanese airplanes included televisions for each armrest, so the system was designed for players to utilize these small personal TVs. Only four games were available for the flight version of the product, including Sonic the Hedgehog. However,
  10. Sega GameGear: Welcome to the Next Level On October 9th, 1990, the Sega GameGear was released to the public in Japan. The following year, it was released in North America and Europe, and was released in 1992 in Australia. The handheld system was designed to compete with the Nintendo Game Boy, Atari Lynx and NEC Turbo Express. The hardware included a full-color backlit screen and landscaping format, which led Sega to position the GameGear as superior to the GameBoy. Because of the library of games and affordable price, the GameGear was immediately good competition to t
  11. Sega Dreamcast: You Are Now Entering Chapter Three Sega took a step into the future with the Sega Dreamcast, the first of the series of sixth generation video game consoles. This console preceded other big sixth generation names such as Sony’s PlayStation 2, Nintendo’s GameCube, and Microsoft’s Xbox. The Dreamcast was also the last console sold by Sega, ending 18 years of Sega’s presence in the market. As a strategy to answer the issue of expensive hardware in the Sega Saturn, the Dreamcast was meant to reduce costs with cheaper components. While the Dreamcast was not
  12. Sega Saturn: A Little Bit Too Real Sega developed this fifth-generation console and released it on November 22, 1994 in Japan and on May 11th, 1995 in North America. The Sega Saturn was the direct successor to the Sega Genesis, with several added features and new breakthroughs to distinguish it. The Saturn uses a dual-CPU and 8 processors to maximize its power. Its games were in CD-ROM format, and you can find in its library of titles several original games as well as arcade ports. The Saturn enjoyed initial success in Japan, though it didn’t perform nearly as well in
  13. Sega JVC X’Eye: The Perfect Experience The JVC X’Eye was released in the Spring of 1994 as the American version of the Wondermega, and was also released in Japan as the Wondermega II. It included a Karaoke feature and a SVHS output. While it included many unique features, it was overpriced (at about $650) and failed to launch very strongly. Essentially, this console combined the power of the Sega Mega Drive and the Mega CD. It included features such as microphone inputs and an 9-pin AV port. The X’Eye is compatible with CD+G discs and also supported the “Wonder CD” p
  14. Sega CDX: It’s a Sega Genesis, it’s a Sega CD, and it’s a Portable CD Player! The Sega CDX was released in North America in 1994. Similar to the JVC X’Eye, it is capable of playing both Genesis and Mega-CD games on top of audio CDs and CD+G discs. The CDX looks similar to many of the portable CD players of its time, demonstrating Sega’s desire to tap into that market. Unlike the Mega-CD, the CDX allowed users to be entertained on the move. The unit had to be connected to a PSU and connected to the television in order to support games. The console was supported by AA
  15. Sega 32X: Just Stick it In Your Genesis! The 32X is an add-on for the Sega Genesis. It was called “Project Mars”, and it was designed to increase the overall power of the Genesis and transition the console into the 32-bit console era while the Sega Saturn was being developed. It supported ROM cartridges and included its own library of games. The 32x was marketed to be a low cost alternative for any consumer who wanted to move towards 32-bit gaming. After the release of the Atari Jaguar, Sega felt the pressure to move towards 32-bit gaming, but they knew the Sega Satur
  16. Sega Power Base: The Mega Adapter When Sega decided that it was time for a little more backward compatibility, they released the Sega Power Base Converter. This converter allows access to the Master System games if you only owned a Sega Genesis. Simply place the adapter into the Sega Genesis, and you’ll be able to play most of the SEGA Master System carts, cards and had use of some peripherals. The adapter required no additional cables or supplies and could simply be plugged in and ready to go. The adapter was compatible with the Model 1 Genesis, could but used with modificat
  17. Sega CD: To be this Good Take AGES, to be this Good Take SEGA Sega cashed in on some of the technological advances of the early nineties when they developed the Sega CD. The Sega CD was released as the Mega-CD everywhere but in North America. The console gives users the opportunity to play CD-based games, which brings a whole host of new features. Some of those features include more hardware functionality, a faster CPU and new graphic enhancements. In addition, this product allows users to play their favorite audio CDs and CD+Gs on the system. Compact discs were gain
  18. Sega Genesis: Genesis Does what Nintendon’t Sega released its third console, the 16-bit Sega Genesis, in 1998. It was the successor of the Master System, and was also known as the Sega Mega Drive. The system was built by adapting the Sega System 16 arcade board. It supported a library of over 900 games which were made by Sega as well as many third-party developers. In addition, it supported Master System games if the Power Base Converter, Sega CD, and the 32X, each sold separately, were installed. The Mega Drive found its primary competition in Japan in the Super Fam
  19. Sega Master System: Hot Hits Today! More Hits on the Way! Originally released as the Sega Mark III in 1985 in Japan, the Sega Master System was a third-generation home console released in 1986 in North America, 1987 in Europe and 1989 in Brazil. A new, redesigned version of the console was also released again in Japan in 1987. This console utilized many upcoming technologies, such as light guns and 3D glasses, which worked with specific games. The Sega Master System was designed to be a console in direct competition with the Nintendo Entertainment System. As is a fam
  20. SEGA: From Master to Dreamer SErvice GAmes (SEGA) is likely on of the most highly respected classic game manufacturers in history. The Japanese company’s first American home game system, the Sega Master System, was introduced in 1986, but in the years to come, they would develop 6 consoles, 3 attachments and 2 and handhelds in the United States. With a total of 3,800 games, Sega impressed its customers with a level of innovativeness and creativity that many argue went unrivaled by its competition. The mascot of SEGA used to unofficially be Alex Kidd, a popular figure f
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